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Realistic Analytics

Production-ready telemetry, retention cohorts, spatial heatmaps, and server health monitoring for Roblox experiences.
Studio Ready–!strict LuauRojo v7.7.0Anti-Exploit ProtectedCreator Hub Synced
< 0.05ms
Frame Latency
Sub-millisecond dispatch ensures zero frame stutter, physics desync, or Heartbeat hitching on high-load 100-player servers.
100%
Exploit Isolation
Server-enforced token-bucket rate limits and input sanitization prevent malicious clients from spoofing or spamming analytics.
0
Shutdown Drops
A synchronous flush budget allocated inside game:BindToClose guarantees no pending playtime or revenue data is lost when instances terminate.
Drop-In
Rapid Setup
A single initialization call in ServerScriptService activates automated D1/D7 retention cohorts, playtime tracking, and server health diagnostics.

Initialize the analytics pipeline once in ServerScriptService. Automated trackers begin logging immediately with production-ready defaults.

-- ServerScriptService/AnalyticsBoot.server.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RealisticAnalytics = require(ReplicatedStorage.Packages.RealisticAnalytics)
-- Initialize core pipeline with automatic session & server health trackers
RealisticAnalytics:Init({
flushIntervalSeconds = 10,
enableAutoSessionTracking = true,
enableAutoErrorTracking = true,
enableAutoHealthTracking = true,
})
-- Dispatch custom gameplay telemetry from anywhere
RealisticAnalytics:TrackEvent("BossDefeated", {
bossId = "CyberDragon",
timeElapsed = 45.2,
partySize = 4,
})

Playtime & Session Metrics

Automatically measures exact session length, active vs. AFK duration, duration buckets, and rolling average playtime per player.

Player Retention & Cohorts

Identifies new vs. returning players and automatically logs Day 1, 3, 7, 14, and 30 retention milestones via DataStoreService.

Spatial Heatmaps & Death Tracking

Logs exact 3D coordinates on player deaths, identifying killers, equipped weapons, cause of death, and navigation chokepoints.

Demographics & Client Hardware

Captures client platform (PC, Mobile, Tablet, Console, VR), input hardware, viewport resolution, and network latency.

Server Health & Uptime Diagnostics

Continuous monitoring of server uptime, peak CCU, memory usage in MB, and Heartbeat FPS hitch detection.

Flexible Multi-Exporters & Rate Limits

Exports directly to Roblox Creator Hub, batched external HTTP webhooks (PostHog/Datadog), and Studio console with anti-exploit token-bucket rate limits.